E.L.F. (Enhanced Life Form) Races
Background: Humans genetically engineered the "perfect" race for different settings.
Forest Elves are optimal in the setting of overpopulation and low resources and operating machinery.
Forest Elves are optimal in the setting of overpopulation and low resources and operating machinery.
Mountain Elves are optimal for harsh living conditions requiring hard labor.
Forest Elf "Tarau"
To avoid conflict with their neighbors, the Forest Elves have retreated into the Tarau Forests and are sometimes nick-named as the "Tarau" people. They survive by hunting, harvesting food, and utilizing the large and dangerous animals of the forest as companions.
Forest Elf Characteristics:
Males and females are physically equivalent in terms of strength, dexterity and size.
Height typically ranges between 3-4 feet tall (average height for Mythan humanoid)
Life span: 1000 years. Grows to full physical maturity by age 20.
Diverse naturally occurring hair color, eye color and skin color.
Very minimal food requirements.
Strong for their size, nearly matching the strength of an average human.
Enhanced hearing and sight.
Extremely agile, comparative to advanced gymnast in natural ability.
Enhanced dexterity with hand-eye coordination.
Naturally musically inclined.
Their sleep requirements are half that of a normal human.
Forest Elves are raised around animals and almost always have a carnivore animal companion.
Properties
Mobility + 2
Ranged weapon use +1
Skills: Woodworker, hunter, animal handler, herbalist, leather-worker
Mountain (Cave) Elf "Thralls"
Long ago Mountain elves were slaves of the giants and freed themselves by sabotage of their technology and consequential war that resulted in their Northern Giant overlords being driven to the frozen wastes. The Mountain elves are now the most industrious, wealthy and successful of the races as they have built large walls and castles to protect themselves from their enemies and have mined massive amounts of ore. They covet Rathian Steel and have purchased large quantities of it which they use for their most prized weapons and armor.
Mountain Elf Characteristics:
Males and females are physically equivalent in terms of strength, dexterity and size.
Height typically ranges between 3-4 feet tall (average height of Mythan humanoid)
Life span: 600 years. Grows to full physical maturity by age 15.
Diverse naturally occurring hair color, eye color and skin color.
Very strong, more than double the strength of an average human.
Very durable, with thicker bones and less pain receptors,
Enhanced vision in the dark, but diminished color vision.
Their sleep requirements are half that of a normal human.
Very high endurance, allowing them to continue working for long hours.
Mountain Elves use pack animals for labor and often have one for a mount.
Properties
Strength + 2
Melee weapon use +1
Skills: miner, blacksmith
NARian (Nanite Assistance Recipient) Races
Background: Recipients of a nano-technology that allows them to never die of old age and also to heal very quickly, as well as heal others. There are two major groups of Narian people. The highly respected Munar and the feared Narshoth.
Munar
Besides their ability to heal, The Munar nanite strain allows them to store and release electrical currents in their body, permitting them to power electrical equipment and giving them access to other abilities such as producing light, electrifying, heating and cooling.
Males and females are physically equivalent in terms of strength, dexterity and size.
Height 3-4 feet tall (average Mythan humanoid height)
Life span: Ageless. Grows to full physical maturity by age 20.
Typically have white hair and blue eyes. Sometimes hair is black or very dark and eyes are red/yellow.
Weaker and slower than an average humanoid.
Vision and hearing are very enhanced.
Become exhausted quickly with physical labor.
Require a full 8 hrs of sleep to recharge.
Properties
Psyche + 2
Strength -1
Mobility -1
Access to Munar "magic" and use of Munar artifacts.
Munar "Spells" include: Healing touch, Freezing touch, Burning touch, Shocking touch, Illuminated skin, Skin changing
Munar artifacts have electronic capacities: armor that increases mobility or strength, weapons that have energy, fire or projectile capacity, electro-magnetic field generators that operate like a repulsing shield to metal.
Narshoth
Narshoth have an unstable nanite strain called "vanar" that allows them heal much them more quickly and does not cause weakness, but makes them sensitive to sun light, and requires them to eat a diet with large amounts of raw animal flesh or blood. If their come near enough to death to cause brain damage, then have been known to become amoral, often becoming sadistic and cannibalistic. If enough of their blood is poured into a recently dead body, the body continue to be animated, almost as an extension or minion of the Narshoth that gave the blood. If their wear shaded glasses, or a low hanging hood and cover their skin, they can avoid the damaging effects from sunlight.
Height is 3-4 feet (average humanoid height on Munar)
Properties
Psyche + 1
Strength +1
Mobility +1
Blinded in daylight without shaded glasses
Do not heal any skin exposed to daylight
When exposed to daylight, Psyche, Strength and Mobility are all set to -2
Fully heals upon a short rest when not exposed to daylight.
If killed becomes cannibalistic, sadistic and very hungry for flesh,
Once per day, may pour their blood into a recently killed victim, allowing mind control
Has the ability to regenerate severed limbs (but not their head).
Body can harden or change shape over time allowing exo-skeleton-like features or retracting bone-blades in various places.
Giants
There are 3 kinds of "giants" each with a very different backstory.
Northern (Ice) Giants (or just "Giants")
The Northern giants or Ice-giants live 600 years and are the largest, standing 8-9 feet tall (MASSIVE height by mythan humanoid standards). Long ago, they ruled over the Elf races, but after the Elves liberated themselves, there was a war between them that lasted for a very long time and the Giants were beaten back into the barren Frozen North country where they hunt large animals and live in caves and stone huts, sometimes raiding bordering villages when the food is scarce.
Strength +4
Mobility -2
Southern (fire) Giants "Rathians"
The Southern giants, or Fire giants are the second largest, standing 7-8 feet tall and live up to 300 years. Genetically engineered super soldiers engineered to fight against the Sef invasion. When the sef were beaten back, The soldiers freed themselves and formed their own nation in the southern jungles and deserts where they hunt the Saurus and harvest Sefoid carapace. They once wielded powerful firearms, but the technology to recreate these weapons has been lost long ago. They are best known for their Rathian steel (discovered by a southern-giant black-smith named Rath). Rathian steel is an alloy of Sef carapace mixed with iron that has bullet-proof capacity. After this famous metal, they are often called "Rathians". Rathians by nature generally have no interest in learning and education whatsoever beyond warfare.
Strength +3
Mobility +1
Psyche -2
Star giants "Human"
Star giants also known as "humans" are the most versatile but live only up to 120 years. They are considered imbalanced and irrational by the other races due to their tendency to wander and their divisive nature among themselves. They differ the most in behavior and characteristics. They stand 5-6 feet tall. Since the humans are smaller than other giants but larger than the elves-- this puts them at an intermediate height on Mythan and results in them being the most inter-bred race. With the exception of the Narians, they are the most technologically advanced and the most technically inclined and versatile of all the races.
May subtract or add up to 2 from stats and may choose 2 skill proficiency.














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