NATIONAL DYNAMICS:
GIANTS RACES (Sky people, Rathians and
Sky people/giants (Human): Since they were the last to arrive and their colony ships were not destroyed, the Sky people (humans) had the most access to functional and reproducible technology on the planet Mythan. Their city was called the city of lights-- being powered by the generator from their colony ship. They also still have a limited supply of projectile firearms with computers that have access to reproduce their technology. Their firearms make them the most powerful force on all of Mythan The sky people are generally the most well liked by the most races (or at least are the least hated). Humans were the most successful as merchants and scientists, but seemed to excel in everything they pursued. Because they were the most liked race and did the most trading among other races, they also inter-married with other races the most frequently, resulting in many half-human breeds being common in their city.
Northern Giants: The giants are generally disliked and feared by all Elf races, but are no longer actively at war with them. Formal treaties have been signed, though occasionally skirmishes do break out. The Giants have a royal family, but this family has almost no power or influence on the rest of the Giants, who live in relative anarchy. The giants are generally divided into two groups-- one group are peaceful trappers and the other are wandering raiders. The Northern Giants are far from the other races, in and on the other side of the mountains in the North. This distance is what limits most conflict.
Rathians (Southern Giants or Half-giants): Just following the Sefoid invasion, the races of Mythan united to fight against them. A large group of humans and giants worked together in that war and established an inter-marital colony that resulted in a new race of half Giants. They survived by hunting and riding the local saurus (dinosaurs). The climate is very warm and humid and borders the sefoid desert (location where the sef landed). The Rathians are far to the south and relatively isolated from other races. They harvest the carapace from the Sef, the hides from the Saurus, and the bullet proof ceramic-carapace asteroid-hive shell discovered by a scientist named "Rathus". The substance was called "Rathian Steel" and is highly priced and gave resulted in their common used name as "Rathians".
Thrall (Iron or Cave Elves): Genetically designed as slaves of the Giants, the Thrall eventually became used as a military force against the ghouls. During this war, a thrall military leader among them rose to power, tried to enlist the aid of the wood elves, but as they were unwilling to assist them, the Thralls ultimately sabotaged the technology and colony ships of the Giants. Leaving the Giants crippled without their technology and allowing the Cave elves to have the upper hand in the war that ensued. The Giants scattered and were banished and the Thralls now have a thriving and powerful kingdom. Their nation living on the side of mountains with deep mines. They specialize in mining, metallurgy and herding. Their strength allows them to wear thick metal armor and wield large, heavy weapons. They constructed the wall that keeps the ghouls mostly contained in the dead zone.
Tarau (Wood Elves):
GUNS:
Guns exist, but besides the fact that the technology and factories necessary to make bullets and gunpowder is rare, the Thrall (Cave Elves) have discovered a metal deep in their mountains which they call mithril which is effectually bullet proof. Also the Rathians to the south have a ceramic-carapace from Sefoid that is bullet-proof. There is a creature in the Tarau forest that has a very strong, thick hide which is bullet proof, and there is a kind of tree that produces wood that is bullet-proof. The sirens have a type of sea-shell which is bullet proof. The Munarians have a type of electrical device which when charged, provides bullet-proof properties. The Narshoth, ghouls and trolls can regenerate limbs and large wounds caused by bullet damage. Lastly, the ancient "dust virus"-- also called "pixie dust magic" has the capacity to form effects that are bullet-proof. So guns are powerful, but they are rare, expensive, difficult to produce, and not impossible to counter. Cannons on ships or castles, or the use of muskets are a more common weapon than a modern. Another factor that limits gun use is that certain races and beasts are very averse to them and will destroy them or confiscate them on sight and attack anyone who resists surrendering their firearms. Sentient beasts in the forests will often use their superior sense of smell to hunt down gunpowder and kill the person with it. A wealthy merchant, scientist or sailor might have one that he would use as an emergency last effort, but there are a lot of factors that limit their power. For all of these reasons, few people use guns regularly.
MAGIC:
Science "magic": The most common "magic" is the explosive, electrical, poisonous, acidic or burning effects of chemists and electricians. These chemists gather all kinds of ingredients and then prepare their weapons to deal massive amounts of damage. They will often utilize cauldrons, mortal and pestle, flasks, muskets, and grenades. The secrets of gunpowder, greek-flame, and other such things are taught in a university in the Human Capital and are written down in science books or scrolls which scientists will carry on them. Graduates of the universities of science are considered extremely prestigious and will wear their graduation robes and hats for the rest of their lives to show their status and gain recognition for their craft. They also sell all kinds of remedies and can perform surgical procedures as well as produce electrical and mechanical devices, engines, and even robotics. Only the brightest and best are permitted into these universities they are usually do not graduate until later in their lives. Someone who uses this kind of magic is known as a Scientist.
Satyr/Siren "magic" (bio-toxins): Satyrs and sirens both have the capacity to excrete powerful and potent chemicals from their skin that can have deadly, intoxicating, euphoric, dissociative, psychedelic, sedating, numbing, energizing, or pleasurable effects. Sometimes they are known and "enchanters".
Munar (Narian) magic (nano-tech-intracellular organelles): Nano-medical technology allows individuals of the munar maternal heritage (passed down through the blood, not DNA) to store electrical energy inside of nanites. The nano technology functions as intracellular organelles. These nanites have been specialized and designed to enable them to power advanced electrical devices and also to release light, heat, cold, and electricity through their skin. Other races think of this as magic, but it is advanced nano-medical technology. One who weilds this kind of power is known as a "Sorceror"
Narshoth (Narian) magic (nano-tech-intracellular organelles): This strain of nano-medical technology allows the host to regenerate very quickly and also to regrow limbs and organs. The strain itself adapts the body to damage, forming hardened or modified tissues that enable the host to survive. If enough of the strain is put into a dead body, the body can become regenerated and reanimated, becoming an undead minion of the Narshoth host that. Their "Magic" is necromancy and someone who weilds it is known as a "Necromancer".
Nymph (Druid) magic (Genetically engineered bacteria) Nymphs are biologically engineered with special cell properties including bio-luminescence, color changing, rapid healing, limb regeneration, and self-induced metamorphosis, allowing them to change their size and the properties of their tissues. Basically anything that living organism can do-- they have the capacity to replicate. They can change into plant or animal forms, or have effects upon any living thing. Someone who wields this kind of magic is known as a Nymph or a "Druid". They can change their shape and command the plants. Essentially what occurs is that they become the host of a benevolent bacterial infection. The bacteria covers their skin and has incredible properties to it-- functioning much like an invisible bio suit. Eventually the bacteria will eat the flesh of the host and replace their own cells with that of the Bacteria, making them stronger, faster, able to shape-shift, regrow etc. The hosts immune system will resist the bacteria unless a piece of flesh is grafted into the host, typically it is a piece of skin on the arm. Over time, the humanoid skin is replaced by the superior bacterial skin, and eventually the much body is replaced, enabling them to shape shift.
Fae magic (virus that replicates A.I carbon-basic nano-machines): This kind of "magic" originates from something often called "pixie dust", which is actually advanced alien technology in the form of an artificially intelligent "virus" that infects living matter and produces bacteria-like dust particles that have tremendous artificially intelligent abilities. The potential of the dust particles are enormous. They can simulate nearly anything that can be imagined and take on a life of their own. Once they infect a host (which can be a plant, human, beast or animal), that it weakens the host and infects their mind. The host brain then, has the capacity through stimulation of brain areas (or by thought), to stimulate effects in the pixie dust bacteria, which causes them to coordinate their actions into a large array of effects. Effectually, they can trigger exothermic and endothermic reactions, group together and form structures etc. Much of the pixie dust can respond to a combination of brain stimulation and verbal components. If functions much as traditional magic is expected to operate. Someone who wields this kind of magic is known as a "Wizard". Those infected with fae magic often start to acquire a strange characteristic, such as a unnatural color to their hair, skin or eyes. Sometimes they will have a different shaped iris. As they become more powerful, their trait often becomes more pronounced or they begin to develop different traits. Having an infection from fae magic weakens the host considerably.
Asura or Deva magic (diverse): This kind of magic is the bestowal of genetic or technological powers upon an individual from either an Asura or Deva. Sometimes it comes in the form of an item or an implanted device or symbiotic parasitic infection, and other times the individuals body is genetically altered and undergoes a transformation that grants them tremendous abilities. The powers can reach near demi-god status as the Asura or Deva sees fit to bestow power. Usually this power is given to fulfill a purpose on behalf of the Asura or Deva, or as a reward for performing a service. Those who wields this kind of "magic: are sometimes called an Avatars, Paladins, or Clerics.
Ibhidahr: There is only one real kind of "magic" (unexplained power) in the known universe, and this is the psychic abilities of the Ibhidahr which is a telepathically endowed heritage of knowledge which is unlocked by dream travel and meditation. The power allows for spiritual feats such as levitation, death touch, transmutation, teleportation, telekinesis and telepathy. It also allows for spiritual energy strikes which appear normal, but have the ability to bend or cut through metal, be resistant to physical attacks or other such abilities. Someone who uses this kind of Magic is called a "Mystic"

No comments:
Post a Comment